![]() ![]() To keep players more interested in killing them than avoiding them.Īnd by when i mean a lack of loot i mean a lot less loot has been cut out from the game, for example we have already looted/unlootable objects that you can no longer interact with. With zombies having a harder chance to harm the player with infections and stuns, itd make more sence that theyd drop weak/average supplies. To be honest, it is kinda devoid, a core mechanic of the game has been ripped out and now killing zombies seems like a chore than generally being an exciting event. Could explain some on that? You mean you're not getting loot (or enough of it) from POI's for example? You also mentioned having trouble finding loot in general. I do miss though, where I'd make a point of killing nurse zombies hoping for a bandage, but overall, I think the new system is better. I don't have to worry about trying to loot every zombie I kill, I can just kill 'em and get on with the business of looting POI's for "moah lewtz". There's lots of debate both for and against the new zombie loot - and to be accurate it's not "gone", but instead of every zombie dropping a small amount of mostly low value loot, you'll now get the occasional zombie (about 2%) drop some more valuable loot. "High risk, low reward" system in place = unfun Im all ears to hear criticisms on my opinions Idk what thought they had in their mind to try and remove almost two core factors: Loot in general and zombie loot. "they have added containers to the game in every POI" but the wandering hordes? do they just happen to contain crates on them? "just go back to A16 then" well i would but i feel like itll be outdated within a few months. "Whaaaaat? missing loot time?" Yes! becuase about 50% of the containers aren't lootable, are they? "but animals dont have loot" Yes they do, you can salvage them for meat ![]() no point wasting my ammo on him, just avoid" becuase during the day they are pretty slow. "Back in my day" you felt "Oh zombie, if i kill him what will i get?" Now its just "oh zombie. Ill say again, it seems like zombies can just be avoided. go right ahead but i will say a percentage of people feel soulless when killing a zombie. Zombies are just XP farms - to the small minority of people who care about xp and want to risk meleeing a zombie with a club until its a bloody pulp. Honestly it seems like zombies can just be avoided. You can store your stuff in there but it doesn't mean you can move onto the next house to avoid the zombies. Seems awfully anticlimactic.īase defenses - Welp setting up base defenses seems kinda useless now. ![]() its not like A16 where you get rewarded for surviving the night and have all these lootable goodies that your dumb zombies dropped. Welp if you build good base defenses and survive.thats all that happens, you move onto day 8. It is by far a core mechanic in 7 days to die's process, and to remove it this late into the game is an odd choice but not a good one either.ħ day hordes - so on night 7 hordes of zombies come to your base to try and feast on your tasty flesh. Unfortunately im one of those cons, those people who dislike the changes and im here to explain why. A very diverse topic to cling upon due to its pros and cons. Is your favourite zombie game for iPhone missing? Let us know in the comments below.So by far One of the most debated thing so far in the game is zombie loot. Rather it's a theme, which can be stretched across all manner of genres, from tower defence to FPS to roguelike RPGs for iOS. 'Zombie games' isn't a genre in itself, of course. But as we're rather partial to a good zombie game ourselves, we're not too bothered. They like games that want you to run them over in a car. They like those that ask you to run away from zombies. People really like games that ask you to pop waves of zombies in the head. All we're trying to say is that zombie games are really popular. There's just something about the whole shuffling undead thing that evidently proves. It'll get straight back up and bite you in the neck. ![]()
0 Comments
Leave a Reply. |